rust: sync: introduce CondVar
This is the traditional condition variable or monitor synchronisation primitive. It is implemented with C's `wait_queue_head_t`. It allows users to release a lock and go to sleep while guaranteeing that notifications won't be missed. This is achieved by enqueuing a wait entry before releasing the lock. Cc: Peter Zijlstra <peterz@infradead.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Will Deacon <will@kernel.org> Cc: Waiman Long <longman@redhat.com> Reviewed-by: Martin Rodriguez Reboredo <yakoyoku@gmail.com> Signed-off-by: Wedson Almeida Filho <walmeida@microsoft.com> Reviewed-by: Alice Ryhl <aliceryhl@google.com> Link: https://lore.kernel.org/r/20230411054543.21278-12-wedsonaf@gmail.com Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
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Miguel Ojeda
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@@ -140,7 +140,6 @@ pub struct Guard<'a, T: ?Sized, B: Backend> {
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unsafe impl<T: Sync + ?Sized, B: Backend> Sync for Guard<'_, T, B> {}
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impl<T: ?Sized, B: Backend> Guard<'_, T, B> {
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#[allow(dead_code)]
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pub(crate) fn do_unlocked(&mut self, cb: impl FnOnce()) {
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// SAFETY: The caller owns the lock, so it is safe to unlock it.
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unsafe { B::unlock(self.lock.state.get(), &self.state) };
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