rust: sync: introduce CondVar

This is the traditional condition variable or monitor synchronisation
primitive. It is implemented with C's `wait_queue_head_t`.

It allows users to release a lock and go to sleep while guaranteeing
that notifications won't be missed. This is achieved by enqueuing a wait
entry before releasing the lock.

Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Will Deacon <will@kernel.org>
Cc: Waiman Long <longman@redhat.com>
Reviewed-by: Martin Rodriguez Reboredo <yakoyoku@gmail.com>
Signed-off-by: Wedson Almeida Filho <walmeida@microsoft.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Link: https://lore.kernel.org/r/20230411054543.21278-12-wedsonaf@gmail.com
Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
This commit is contained in:
Wedson Almeida Filho
2023-03-26 00:57:38 -03:00
committed by Miguel Ojeda
parent e32cca32c3
commit 19096bce81
5 changed files with 184 additions and 1 deletions

View File

@@ -140,7 +140,6 @@ pub struct Guard<'a, T: ?Sized, B: Backend> {
unsafe impl<T: Sync + ?Sized, B: Backend> Sync for Guard<'_, T, B> {}
impl<T: ?Sized, B: Backend> Guard<'_, T, B> {
#[allow(dead_code)]
pub(crate) fn do_unlocked(&mut self, cb: impl FnOnce()) {
// SAFETY: The caller owns the lock, so it is safe to unlock it.
unsafe { B::unlock(self.lock.state.get(), &self.state) };